Da Boyz

A Warhammer Game Club from Rochester, NY

Welcome

Posted by thatguyjames on December 30, 2009

Welcome to the website for Da Boyz, a Warhammer gaming club based in Rochester, New York.

For the latest discussions, news, and other happenings, visit our message boards.

Da Boyz GT 2011 Event site with registration

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Da Boyz GT 2011 Rules are Live

Posted by thatguyjames on April 27, 2011

You can find the rules in the download section at the top of the GT2011 page here.

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Da Boyz GT 2011 is coming…

Posted by thatguyjames on March 1, 2011

Click here for all the latest info.

We’re pleased to announce the latest details and info for the DaBoyz Grand Tournament. This is the sixth year in a row we are running the event.

Ticket Sales and Registration
Ticket sales will start in July! Additional events will be added as they are confirmed.

The 2011 DaBoyz GT will be held October 21, 22, and 23, 2011. This will be a three day event, Friday, Saturday and Sunday.

Location

The 2011 DaBoyz GT is being held at:

Main Street Armory, 900 Main Street Armory. Rochester, NY

http://www.rochestermainstreetarmory.com/

It is located in downtown Rochester close to Hotels and restaurants. The Armory itself is over 10,000 Sq. Ft. Space that includes its own restaurant. The armory will also have a cash bar and vending stand with a buffet to sell food throughout the weekend.

The Event

The event features a two-day, 6 games, 120-player Warhammer 40,000 Grand Tournament. This will take place on Saturday and Sunday. There will also be Warhammer Fantasy Independent Tournament. Both tournaments are part of the National Tournament and will be given invites from Games Workshop for the Nationals in 2012.  The National tournament will be held at the end of the Indy GT season.

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Da Boyz GT 2010 Conclusion

Posted by thatguyjames on November 20, 2010

Da Boyz GT 2010 is officially concluded. We sincerely thank everyone who attended and showed their support for an amazing weekend of wargaming.

Final scores for Warhammer 40k can be found here.

You can find pictures at the links below.

Sponsors

Da Boyz GT 2010 was sponsored by:
Amazing Magnets
Battlefoam
Boldo’s Armory
The Broken Forge
Dictator Games
11th Company
Gale Force Nine
Millennium Games & Hobbies
Pair-A-Dice Games
Privateer Press
Tabletop Hooligans
thatguyjames
The War Banner
Woodland Scenics

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Bloggers coming to Rochester

Posted by thatguyjames on October 5, 2010

Several of the attendees this year have been detailing their thoughts and plans on their personal blogs. You can check them out at the following links:

Blackmoor’s 40K Blog
Chumbalaya
Darkwynn’s corner
Goat Boy
Spikey Bits
Stiff Frosty Conversions
Strictly Average
Synaps3
That Guy James

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2010 40k Missions

Posted by thatguyjames on May 21, 2010

Missions have been uploaded for the upcoming warhammer 40,000 GT.

Check them out here.

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Da Boyz GT 2009 Results

Posted by thatguyjames on December 9, 2009

Warhammer 40k Top Three

1. Ricky Johnson with 363 points overall
2. Cory Burns with 357 points overall
3. Greg Sparks with 355 points overall

For complete results and point breakdowns, you can find the file here.

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Da Boyz GT 2009 Pictures

Posted by thatguyjames on December 9, 2009

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Space Marines: Space Wolves

Posted by thatguyjames on December 8, 2009

Escalation League 2008
Player Name: Soleman

Codex: Space Wolves

Report by Lord Inquisitor Rothman
Ordo Malleus
Date : 008M41

When it was learned that The Sons of the Warp had made itself manifest in the far reaches of the eastern fringe the an ancient Wolf Lord named Olaf Tryggvason stepped out of retirement and summoned what wolf brothers that would follow him to the galaxy’s far reaches. Wolf Lord Tryggvason had been maimed in a battle long ago by the daemon Epidemus. The Wolf Lord although ancient and serving only as an elder advisor to younger Wolflords vowed he would not rest with the Emperor until he had his revenge. Declaring his followers “Úlfhéðnar of Fenris” a Vengeance Company he requisitioned the ships he would need.

Fleet Composition: The Space Wolves Fleet Commander would not allow any Wolf Lord no matter how renown take a sizable portion of the space wolves fleet on some adventure across the galaxy. The Space Wolves are one of the main defenders of the “Eye of Terror” region.

Wolf Lord Tryggvason was assigned a single strike cruiser and a single squadron of Gladius class frigates. Tryggvason had managed to draw a little over 1300 Space Wolves of from many of the great companies to his quest along with a few Iron Priests and the vehicles that they could draw on. As long as he could keep his Vengeance Company out of major fleet actions this would be all that his Space wolves would need.

(Pictured here is a Wolf guard Battle leader leading one of the first scouting missions to locate The Sons of the Warp.)

Organization: The vengance company of Wolf Lord Tryggvason contained squads and commanders from across the twelve space wolves great companies. Although united as fellow Space Wolves and committed to assisting their wolf lord retribution on the diabolical Epidemus, the diffrent squads and commanders were not familiar with each other. Wolf Lord Tryggvason organized a small council of the most elder Space wolves to command for him and declared all other wolves would put aside all trophies of battle. They would all compete and be known for only their accomplishments as part of the vengeance company.

The first squads to sign up were the wilder elements of the space wolves, members of the wolf scouts. all veteran warriors who’s fierce independence has lead them into service long years behind enemy lines.

The scouts are armed with modified sniper rifles. There is an expectation to find the monstrous entities that make up The Sons of the Warp the modified sniper rifles are capable of wounding even the largest daemonic creature. Wolf scouts will be amongst the first troops to locate Epidemus’s presence. They will be required both to defend themselves and to call for regular combat forces.

The first forces summoned to battle by the wolf scouts patrols will inevitably be Grey Hunters. These seasoned Space Wolf warriors are the main combat forces available in the Vengeance Company. They are proficient combat troops who armed with the deadly bolt gun are tactically flexible in their battlefield roll. Often as pictured here they are brought to the battle often by RH1N0 or Razorback transport tanks.

Space Marine Scouts in other chapters such as the Extinction Angels or Dark Angels are the youngest marines who are still learning and earning their place among the battle companies. This is not so in the Space Wolves where each company recruits for itself its next generations. The Novice units among the Space Wolves are called Blood Claws. These young headstrong youth race somewhat recklessly into close combats attempting to earn the respect of their elder marines with their battlefield deeds. A number of squads of these young marines joined the Vengeance Company

Some of the Blood Claws make their way to the battle in armored transport vehicles, or they speed to combat on a sturdy Space marine Mark IV Combat Bike. Armed with an assortment of deadly close combat weapons these bike mounted Blood claws are usually the fastest to arrive on scene to the Wolf Scouts call. They are usually made up of the best Blood Claws that Wolf Lord Tryggvason can muster and only after doing battle with elements of The Sons of the Warp. Given the ability of The Sons of the Warp to appear near anywhere Wolf Lord Tryggvason was sure to include a number of these speedy units in the Vengeance Company.

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Essex 5th Company

Posted by thatguyjames on December 8, 2009

Escalation League 2008
Player Name: Dacius

Codex: Imperial Guard

The Imperial Guard are a real man’s army. There are no tricks, no overbearing changes to the rules and no super units or super characters. The soldiers are just the common men of today with a flashier gun and no government that cares if they live or die. Nobody fears a guardsman although our tanks often get a healthy bit of respect.

Week two Lieutenant Dacius played the Imperial Guard after coming to his senses and leaving the chaos scum far behind. The Cadian Doctrines were played to be specific.

All good guard armies Start with an Infantry Platoon and the “Essex 5th Company is no exception. A small command squad with a lieutenant and a couple of plasma gun armed guardsmen were rounded out with a field medic. Not the most powerful squad but they are mostly there for the leadership radius that the lieutenant has. This early relying on my command squads will be cheaper than getting a veteran sergeant for each squad.

Four units of infantry round out the platoon. They are all going to have to be general purpose so every squad will be equipped identically with the two most non specialized weapons there are. The powerful and versatile Missile and Grenade launchers. The blast markers should help out against the many Ork armies who dominated week one of the league while the high strength should help bust open a light vehicle or space marine’s armor.

Who knows maybe even the las guns will kill some enemies too.

Most of the missions require movement. You need to take objectives that lie scattered across no man’s land worse yet lie in the encampment guarded by the enemy.

Infantry squads and platoons can be trusted to shoot a lot and even hold their ground if there are plenty of reserves nearby. The Cadians however have Kasrkin Grenadiers. These are basically elite storm troopers but they don’t get to buy any of the storm troopers special deployment types. However Kasrkin Grenadiers are troops so they are still scoring units.

Dacius’ Kasrkin Grenadiers are strait from the box. So they get a flame thrower and a grenade launcher. These are not bad options, both are assault guns for a unit destined to be on the move.

And move they will. Dacius decided that the Kasrkin Grenadiers will move in style because they got the first tank of his army the humble chimera. This one apparently armed for some Ork killing because it has a hull heavy flamer to flush out close enemies from whatever cover they thought they had.

The Chimera with its impressive front armor and amphibious tracks should be quite strong the first few weeks when there will not be many enemy heavy weapons yet.

At 600 points Dacius scored 6 out of 12 possible points including taking the league’s leader to a draw. (Ending his winning streak!)

At 800 points it will be interesting to see what comes next now that the big tanks are allowed.

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